One significant takeaway from the graphic above is that the best learning comes from "actively producing, creating, experimenting, and designing." This is a lesson that can be useful not just with technology, but with normal everyday learning or teaching within the classroom. We as teachers should be promoting projects that make students want to learn, or at the very least find a way to utilize students' higher order thinking abilities. Not every lesson can be fun, but it can be made interesting if you can help students find and hone their creative outlets. Creativity and experimentation breeds better learners.